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Best Practices for Endless Runner Type Games - Questions & Answers - Unity Discussions

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Hello all! I’m working on a fun little side project that I’d eventually like to give away to the community as a 3D endless runner game starter package. The camera view and game play are going to be similar to Temple Run, Pitfall (Android version,) and Subway Surfers. I’m trying to get some discussion going about the best practices when creating this type of game, but I’ve hit a couple of obstacles that I’d like to tackle without taking low quality shortcuts: Should the character move through

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